Tangible Outcomes from Virtual Enterprises: The Value of Games

By Brian Cusack.

Published by The Organization Collection

Format Price
Article: Electronic $US5.00
Article: Print $US10.00

Virtual enterprises in education and business have presented challenges for people seeking tangible outcomes. Games have potential to overcome some of the many barriers to effective online interaction.

Keywords: Virtual Enterprise, Tangible Outcomes, Games

International Journal of Knowledge, Culture and Change Management, Volume 4. Article: Electronic (PDF File; 214.271KB). Article: Print (Spiral Bound).


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